Exodus: Journey to the West

The Second Age

THE SPIRITS

Player Spirit Portfolio
Abaasy Pestulence
Jake Zarlik Judgement
Dallas Al-Basty Nightmares and Guilt
Grace Alzane Lost and Tortured Souls
Abi Manaach Gatekeeper of the Fade
Bill Taluth Blood and Iron
Tim Nergui Blood and Entropy
JC Lacha Mor Creation and High Places

SECOND AGE

  • ROUND 1
    • Zarlik gives birth to the Elves, the Master Race…who purify themselves…
      • and take possession of the molten core of Menri, called The Fount
      • and subjugated the Glaistig who dwelt across the mountains to the East
        • AND OF COURSE THINGS GO CRAZY
          • The Glaistig become violently ill if they consume alcohol
          • The elves’ skulls deform to a rough cube…are block heads
          • And elves never, ever wear shoes
          • The entire city of Menri is filled with ominous and frightening whispers
    • Al-Basty births Camdi, a demented mermaid who lives in the midst of the mirror-lake
      • AND OF COURSE THINGS GO CRAZY
        • Camdi is feeble-minded when exposed to direct sunlight
        • When Al-Basty speaks her own name, undead flee in fear (or at least that’s what she thinks)
        • Camdi regenerates like a troll (or at least that’s what she thinks)
        • Camdi always feels completely ravenous, like she has not eaten in decades
    • Camdi creates a servitor race (Saheera) of deformed potters who live on the cinnabar beaches
      • AND OF COURSE THINGS GO CRAZY
        • The Saheera are immune to gaze attacks
        • Camdi is perpetually assaulted by bees if she ever surfaces from the lake
        • Every time the Saheera attempt to use fire, a 100-meter radius explodes
        • Camdi wears boots on her hands, each of which is a decanter of endless Baily’s
    • Lacha Mor creates Hadrosaurs, roaming throughout Nergui’s Hand…
      • and Pachycephalosaurids in the eastern psychotropic banana forests
    • Nergui’s Toron-Khun develop fine architecture and begin brewing bloodwine
    • Abassy grants the Bleeding Rock the ability to hold breath indefinitely when naked
      • And makes Camdi hate magic and refuse to use it
        • And a plague of wild magic is born…
  • ROUND 2
    • The elves send the Glaistig out to begin harvesting Crogs
    • Some of the Saheera evolve (or devolve) into “Flower Children” (Ifuru) who remain childlike forever
      • AND OF COURSE THINGS GO CRAZY
        • The flower children never grow finger or toe nails
        • All non-magical clothing near the flower children combusts
        • The left hands of the flower children are locked, bent-back to the arm
        • They are all completely obsessed with finding their long-lost twins
    • Al-Basty creates the Nophrasti, stilt-legged quadrupeds who dwell in the Acid hot-springs
      • AND OF COURSE THINGS GO CRAZY
        • They are undead…
        • They are all proficient with charkram
        • They ride mechanical horses
        • They become incredibly beautiful (+4 Cha) when angry
    • Lacha Mor causes an upheval in the north-west, raising more mountains
    • The Toron-Khun indulge in their blood sacrifices, becoming more corrupt
      • And begin forging weapons and raise an army
    • The elves, aging cycle reverses, doubles, then age backwards
      • From birth to age 14, they age normally to venerable age, becoming wizened old men. Then they begin to revert, reaching “Old” age at 106, “Middle” age 1142 years. Then rapidly devolve back into infants and vanish from this world after about 2000 years
  • ROUND 3
    • The Nophrasti develop complex mechanical engineering, using it to dig out a complex tunnel system
    • The Seheera become very outward focused, establishing positive relations with the Ifuru and Elves, selling them pottery
    • Zarlik spawns an avatar, a talking cat-sized camel named Marco
      • The avatar always carries a gold statuette with it
      • Avatar cannot use any illusions
      • Avatar thirsts for stagnant water
      • All illusion spells cause real damage to the avatar
      • Zarlik’s alignment changes randomly on the hour
      • Zarlik radiates a massive aura of Time Stop…only 1 creature at a time is exempted
      • Zarlik’s feet are made of cheese
    • Abaasy spawns an avatar, a camel-sized cat named Polo
      • Avatar is terrified of getting his feet wet.
      • Avatar is jealous of anything taller than it.
      • Abaasy’s abode digests him whenever he enters.
      • Abassy’s left hand has seven fingers, with two thumbs, while the right has four fingers and no thumbs.
      • The Toxic river is now boiling
    • The blood-rock spawns The Children of Nergui. One in one hundred Toron-Khun eggs comes out blood red and spawns a gremlin.
      • The Children of Nergui believe that all illusions they cast are real.
      • The Children of Nergui are invisible, but only when no one is looking.
      • Any creature touched by the Children of Nergui randomly changes alignment.
      • The Children of Nergui’s names and dates of death appear on the blood rock at birth.
      • Teh Children of Nergui’s fingers change to match the material of any ring they wear.
      • The Children of Nergui are hairless and produce oxygen from their pores.
      • Any creature the blood rock touches cannot be harmed by it.
    • The Toron-Khun found a new city…the City of Death, which becomes corrupt.
      • The glaistig patrols into the swamp start disappearing…
    • The eastern mountain range experiences even greater volcanic activity
    • Taluth expands the mountains to the north-west
    • A blood-thirsty subrace of Glaistig appears in the north-west mountains.
      • Necromantic spells do not work within 60 yards of a mountain glaistig.
      • Mountain glaistig’s breath coats everything in frost.
      • Mountain glaistig’s heads flash like a disco ball.
      • Mountain glaistig are able to see with their eyes closed.
      • When Taluth dies, all record of him will vanish.
      • Taluth is deathly afraid of turning into a werewolf.
      • Taluth’s stomach is filled with sand.
    • The Gatekeeper of the Fade raises an uncharted island to the south (off the map).
    • The Gatekeeper of the Fade populates the island with the Old Empire…
      • The Gatekeeper has a fish-tail instead of legs.
      • Paladins are not taken seriously by the Gatekeeper if they have a sword drawn.
      • The Old Empire’s armor is porous like a sponge.
      • The Old Empire instantly reincarnate when they die.
      • The Old Empire have resistance to physical damage.
      • The island is covered in roast-beef gravy.
      • All elementals appearing on the island are held until touched by a mortal.
    • Alzane, The Spirit of Lost Souls, create the Te-Pahua, “the wasting”…
      • Metal armor within 60 yards of a Te-Pahua turns upside down…
      • Male Te-Pahua look emaciated when asleep
      • Fires set by the Te-Pahua burn in an inverted cone…
      • Te-Pahua look like their heads have been severed and reattched badly
      • The sun rises in the west and sets in the east…
      • Alzane disgorges 2347 spiders
      • Whenever Alzane acts, duck eggs fall from the sky
  • Round 4
    • Al-Basty creates (non-sentient) horse-sized winged foxes in the desert…
    • The Nophrasti create a race of mechanical servitors, the Na’ura…
      • The Na’ura’s presence causes all holy symbols to glow blood red
      • The Na’ura are covered in ants and formic acid
      • The Na’ura’s feet smell like snunks
      • The Na’ura are supernaturally fertile, able to breed, polinated by the ants
      • The Nophrasti think they are owed a divine birth right
      • The Nophrasti’s wounds are infested with maggots
      • The acidic hot springs are permanently enveloped by thick fog
    • Abaasy makes the blasted wastes constantly 78 degrees and 98% humidity
    • Zarlik greatly expands the western swamps
    • Nergui creates the Forest of No Return in the west, where the Te-Pahua live
      • And the central part of the forest is cold, misty, and full of spiders
    • Lacha Mor creates the Howards, duck people, living on the great river…
      • The Howards only prepare and eat meals of bones
      • The Howards blame their failures on their upbringing
      • Heavy rain constantly falls on the area flanking the great river
      • The Howards have no bones in their hands or feet…boneless wings…
      • Lacha Mor has a palace of solid gold on the highest mountain
      • Lacha Mor is convinced all of his allies are sleepwalking
      • All females within 60 yards are compelled to stare at Lacha Mor
    • The mountain glaistig learn to utilize their frost breath to build a city of ice castles, and Taluth raises up a king among them
      • Avatar’s forearms are doubled in length
      • Avatar’s footprints hum and glow
      • Avatar’s touch causes normal plants to wilt
      • Avatar’s shadow pushes other shadows out of the way
      • Taluth takes the form of a water lily
      • All items carried by Taluth turn to flesh
      • The great lake has a whirlpool in the center that sucks boats down the deeps
    • The Gatekeeper creates an avatar…a creepy old lady with a staff and a hood
      • The left-half of the Avatar has superhuman strength
      • Avatar’s reflection animates…as per a Mirror of Opposition…
      • Avatar was dragged into the earth by an earth spirit
      • Anyone who sees the Avatar cannot speak for 2d4 hours
      • The cave where the avatar is imprisoned is filled with chocolate
      • The Fade around the island is perpetually full of knee-deep snow…
      • The Gatekeeper has a terrific thirst for lamp oil
    • The Avatar creates a race of chocolate mining, undead earth spirits
      • Anyone bleeding within 60 yards of the avatar fall asleep
      • The avatar has a forked tongue
      • All spells cast by choco-golems create wild surges
      • The choco-golems are convinced they are insane, but they really aren’t
      • The choco-golems ability scores except Con are rerolled every morning
      • The choco-golems are convinced that anyone nearby must have saved their lives
      • The choco-golems can breathe water and swim expertly…when naked
  • ROUND 5
    • An order arises among the Nophrasti dedicated to making nightmares manifest
    • The Ifuru develop expertise in alchemy, herbalism, and poison-craft
    • Nergui creates iron-wood-eating beavers and fire beetles
    • The gremlins and the Toron-Khun of the City of Death march off to war…
    • A great king rises among the Howards, one Scrooge by name…
      • The Howards are befriended by all nymphs and sylphs
      • The Howards sweat acid, destroying clothes, but not harming them
      • The Howards have goose-like quills and develop calligraphy
      • Scrooge thinks his hands are twice as large as they actually are
      • Scrooge has feathers made of platinum (or maybe he’s just old and gray)
      • The great lake is the epicenter of a giant, flaming, sand-storm (glass storm)
    • Scrooge raises up an order among the Howards dedicated to finding Lacha Mor’s golden palace…“To El Dorado!”
    • The mountain glaistig master the arts of mining and ironwork and start trading with the Nophrasti with the Howards providing transport downriver…
    • The Gatekeeper raises up a supreme commander of the Old Empire and builds an army…
      • The Supreme Commander does not have to move his mouth to speak
      • The Supreme Commander’s armor absorbs into his skin
      • The Supreme Commander is certain he will meet his fate within the next week
      • The Supreme Commander is terrified of elementals
      • The Old Empire has a magical catastrophe on their island causing all unattended items on the island to disintegrate
      • Menri becomes overrun with lava-dwelling bullywugs…
        • Spells within Menri appear to function but are only illusions
        • Anyone stepping on the grass in Menri has their weight doubled
        • Bullywugs change shape randomly any time they cast a spell
        • Bullywugs presence causes holy symbols to glow red hot and burn
        • The bullywugs can pass to the eastern volcanoes through under-lava portals
        • The bullywugs are immune to necromancy
        • The Elves complain of persecution when things don’t go their way
    • Alzane makes creepy nightmare unicorns (Nailoras) for the Te-Pahua to ride on…
    • Hydra, the King (aka Tormentor) of the Te-Pahua rises…
      • Hydra develops a fear of elementals
      • Hydra carries a scourge that casts random spells
      • All flesh on Hydra’s face turns invisible when he smiles
      • Anyone injuring Hydra vanishes (as per cruel banishment) for 1 round
      • The Te-Pahua think everyone is trustworthy until proven otherwise
      • The Te-Pahua’s skin looks like stone but feels normal
      • All crops within 50 miles or so of the Forest of No Return die…

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